Tuesday, November 9, 2010
The Toy Videos
Friday, October 29, 2010
Thursday, September 30, 2010
Articles
Just posting this stuff so i dont forget about it..
It takes a smart brain to invent a spaceship. But putting one in orbit takes a brain with extraordinary social skills.
That's because getting from concept to launchpad takes more than technology — it takes thousands of people agreeing on a common goal and working together to accomplish it.
Humans have succeeded in part because we evolved a brain with a remarkable capacity for this type of complex social interaction. We automatically respond to social cues and facial expressions. We can look at the world from another person's point of view. We are predisposed to cooperate.
But all these things are so much a part of us, they're easy to take for granted.
Unless you have autism, like Lisa Daxer.
My name is Carly Fleischmann and as long as I can remember I've been diagnosed with autism.
I am not able to talk out of my mouth, however I have found another way to communicate by spelling on my computer
http://www.youtube.com/watch?v=jq--75v4lI8
First PCB for the Touch Toy
Some more circuits..
Thursday, September 9, 2010
Sensory Cooking Toy
Noiseeeeey
Sunday, September 5, 2010
Collaborative Play
Wednesday, September 1, 2010
I made a Flex Sensor!
Saturday, August 28, 2010
Thursday, August 26, 2010
Research
Children’s understanding of the physical properties of the
objects around them were described by the two gestalt
psychologists Otto Lipmann and Hellmuth Bogen in 1923
who coined the term ”Naive Physik“[6]. The term was later
picked up by the artificial intelligence community through
Hayes’ now classic Naive Physics Manifesto, which states
that: "Naive Physics is the body of knowledge that people
have about the surrounding physical world” [4]
It seems a logical extrapolation that modern technological
objects augmented with electronic sensing capabilities
would require us to develop new intuitions or naïve
understandings about both the resulting hybrid-object and
the specific affordances of the electronic sensor itself [1].
The black box project is an attempt to begin to probe such
an understanding of ‘naïve electronics’ in preschool
children.
Wednesday, August 25, 2010
Tuesday, August 24, 2010
Experience Prototype for 'Expression'
Concept Sketches
Touch and Expression are two concepts that I have decided to take forward and build.
Expression is suitable for children with severe autism. It exhibits simple cause-effect behavior. Ones actions trigger sensory feedback.
Touch is suitable for children with mild autism. It requires some amount of social engagement before sensory feedback is triggered.
I had a with a few friends Feedback Brainstorm on the concepts- to see what potential each idea had? possible combinations? alternatives? which concepts are stronger?
Concept Sketches
Based on the target skills I have chosen to include.
Thursday, August 12, 2010
Experience Prototyping
reveal the quality of the experience. Prototypes come in all forms,
shapes and sizes and consist of whatever is appropriate at
a point in time. They can be quick and dirty to obtain feedback
on design intention or highly crafted solutions for in depth
usability evaluation.
the hands of a user can uncover unanticipated issues or needs.
iteration and refinement of a design concept.
1) to synthesize a solution from all of the relevant constraints,
understanding everything that will make a difference to the result
2) To frame, or reframe, the problem and objective
3) To create and envision alternatives
4) To select from those alternatives, knowing intuitively how to
choose the best approach
5) To visualize and prototype the intended solution
Monday, August 9, 2010
Drawdio: Draw with audio
What is Drawdio?
Imagine you could draw musical instruments on normal paper with any pencil (cheap circuit thumb-tacked on) and then play them with your finger. The Drawdio circuit-craft lets you MacGuyver your everyday objects into musical instruments: paintbrushes, macaroni, trees, grandpa, even the kitchen sink...
Sunday, August 8, 2010
Natural Environment Teaching
Saturday, August 7, 2010
How to Sketch Interactions
A talk by Jonas Lowgren at Stockholm University in 2004 In interaction design as in any design discipline, sketching serves several purposes. It is a way to think. Ideas develop and grow in the conversation between eye and hand. Sketching is not merely a matter of documenting images that are already complete in the mind's eye. Thinking occurs, quite literally, in the manual actions involved in creating the sketch. It is a way to communicate. Design ideas are made available for others' inspection, appropriation, criticism and development. It is a way to persuade. Other stakeholders in the design process may be convinced of the value of a design idea through sketches. There are, of course, many requirements that could be posed on sketching techniques. Here, I focus on the demands that sketching techniques be expressive (to explore the envisioned use situation in some detail), sketchy (to reflect the tentative nature of the ideas), and versatile (to handle a wide range of use situations including mobile use in physically demanding environments, for instance). Kinds of Sketches Pencil and Paper Sketches Storyboarding Video Prototyping Pitch Movies Animated User Sketches Interactive Prototypes |
Similar Design Brief
Found this project done by the University of Siena, Italy. The design brief is very similar to my project....
ROLLING PINS IN AUTISM
2007-2008
The objective of this project is to investigate the potentialities of the Rolling Pins technology in the context of therapeutic interventions with autistic children. A Rolling Pin (RP) consists of a semi-trans¬parent plastic tube. The RPs are capable of measuring their orientation and the speed of their rotation to activate a visual (colour modification), tactile (vibration) or auditory feedback. The peculiarity of the RPs is that they are able to communicate with each other. The RPs are used in pairs, since the local feedback of each RP can be dynamically set depending not only on its own speed and orientation, but also on the speed and the orientation of the peer RP. The RPs were specifically designed to support social relationships between the therapist and the patient, providing them with the opportunity to establish a dialogue based on visual, aural, tactile and sensory-motor interaction modalities. For this study, a specific software configuration has been defined: the manipulation of a Rolling Pin produces a feedback (visual and aural) only in the other one and vice-versa. Our hypothesis is that this configuration should encourage the child and the therapist to play together and cooperate in order to obtain a sensory reward. A field study has been set up in order to observe and describe the role of RPs in contributing to the emergence of the following behavioural responses: imitation, turn-taking, children request for interaction, joint attention and generation of novel sensory-motor patterns.
Wednesday, August 4, 2010
Autism: The Musical
Tuesday, August 3, 2010
MEDIATE environment
To promote creativity, exploration and enjoyment in low functioning autistic children that have no verbal communication, we propose MEDIATE, an interactive environment that generates real time visual, aural and vibrotactile stimuli. This paper focuses on the design of interaction with visuals within MEDIATE. The design is guided by the objectives of giving children a sense of agency and enhance non repetitive actions. Other guidelines of this design include natural interaction, use of non invasive technology and non representational visuals. This visual interaction (together with sound and vibrotacile) allows the children to enjoy MEDIATE and be creative within this environment.
Monday, August 2, 2010
Friday, July 23, 2010
Sibling-mediated social interaction intervention
Sibling-mediated social interaction intervention for young children with autism.
Topics in Early Childhood Special Education
| June 22, 2006 | Tsao, Ling-Ling; Odom, Samuel L.
Several researchers have advocated peer-mediated social interventions as an effective approach for children with autism (Harrower & Dunlap, 2001; McConnell, 2002). In this type of intervention, typically developing peers have been regarded as the most powerful agents of behavioral change in social settings (Utley, Mortweet, & Greenwood, 1997), so classroom teachers often have selected socially competent classmates as social interveners for children with disabilities. These nondisabled peers are taught simple behavioral strategies that elicit or support the interactions of children with disabilities, such as asking a child to play, sharing a toy, or suggesting play activities (Brown, Odom, & Conroy, 2001; English, Goldstein, Shafer, & Kaczmarek, 1997; Kohler & Strain, 1999; Odom & Strain, 1986). After the training sessions, researchers have one or more trained peers act as the social interaction agents for the study participants with disabilities. These peers model, reinforce, and/or prompt appropriate social behaviors in classroom settings (Goldstein, Kaczmarek, Pennington, & Shafer, 1992; Strain & Odom, 1986). Peer-mediated interventions have produced positive effects for children with disabilities in classroom settings (Odom et al., 2003). It may be possible to extend this intervention approach to the home by placing siblings in the roles filled by peers in classroom-based peer-mediated interventions.
Several researchers have examined the feasibility of using typically developing siblings to promote the skills, development, and participation of children with autism, with siblings most often filling a "teacher" role. Cash and Evans (1975) first investigated the possibility of using young children as behavior modifiers for their young siblings with disabilities. The researchers taught three sisters how to teach their younger siblings with disabilities to complete an experimental task (i.e., dropping chips into holes). Building on this research, Colletti and Harris (1977) trained an older sister to modify the behaviors of her younger sibling with autism through delivering contingent reinforcement for increased bead stringing. The results of these fairly basic research studies indicated that siblings might be effective in helping children with autism learn functional skills in natural settings.
the study addressed the following research questions:
1. Would the sibling-mediated social intervention change the typically developing children's social behaviors when playing with their siblings with ASD?
2. Would the sibling-mediated social intervention produce increases in the social interactions of the children with ASD?
3. Would the sibling-mediated intervention have a collateral effect on joint attention (a behavior category of child orientation) between children with ASD and their siblings?
4. If the intervention produced an increase in overall interactions, would the increased interactions generalize to a setting outside of the home?
5. Were the outcomes of the intervention socially valid?
Music Therapy aids Social Interaction
Introduction
Music therapy uses live music making and composition techniques to encourage children, adolescents and adults with autism spectrum disorders to engage in spontaneous and creative musical activities.
The therapist and client use a variety of percussion or tuned instruments, or voice, to develop shared and interactive musical activities.
The individual with autism does not need musical skills to benefit from music therapy but the music therapist does need a high level of musical and therapeutic skill.
Supporters of music therapy believe that it can be used to develop social engagement, joint attention, communication abilities, while also addressing emotional needs and quality of life.
Aims
According to the National Autistic Society
‘Music therapy aims to encourage increased self-awareness/self-other awareness, leading to more overt social interactions. The therapy stimulates and develops the communicative use of voice and pre-verbal dialogue with another, establishing meaning and relationship to underpin language development. The client may also benefit from increased tolerance of sound, tolerance of and capacity for two-way communication, the opportunity to exercise joint attention, and other emotional needs met in the therapeutic process.’ (National Autistic Society, 2005)
Claims
There have been a number of claims for the use of music therapy with individuals with autism. For example, Wigram, Gold and Oldfield have claimed the following benefits for music therapy.
In the area of Social development:
- Motivated interaction
- Shared and understood experiences
- Relationship building skills
- Tolerance of change
- Entrained responses
- Flexibility
In the area of Emotional needs:
- Developed and Increased sense of self
- Empathic synchronicity – shared emotions
- Containment of emotional expression
- Emergence of insight and self-esteem
Wednesday, July 21, 2010
Working with Asha, Bangalore
Today was my first visit to the school. The school has an eclectic approach and the children go through a variety of activities through the day to acquire various skills. I saw the children engage in fine motor activities- beading, lacing, clips; gross motor activities- Yoga; Communication- Pictures, Text, Cards; self help skills- buttoning shirt and Occupational Therapy(SI). In my next visit I will observe a Computer class, Social skills and Art therapy.
Sunday, July 18, 2010
Tablelit Toy Concept
Tabelit is a learning toy concept that will help people with learning disability to paint by pushing buttons with different coloring facility, allowing expressing their creativity. It has been designed with five different layers and features two mini speakers to produce quality sounds. The left sidebar includes an illuminating touch strip, on which the user can slide their finger to select a color that will come across the switches.
more...
Friday, July 16, 2010
Meeting with Dr. Seshadri and Dr.Golhar
As mentioned in my Brief through the course I will discuss my progress with Specialists in the feild. On thursday I met with Dr. Shekhar Seshadri and Dr. Tejas Golhar ( both are members of the Department of Child and Adolescent Psychiatry at NIMHANS).
They suggested...
I read 'The Me Book', Autism: Explaining the Enigma and theory of mind. Also look up Behavior Therapy - Shaping and Successive approximation.
Considering using PECS in the toy. But in a more grounded contextual way, relating to daily activities and their environment. Made me wonder if its possible to combine PECS and Snoezelen. Hmmm..
I had a question," If the core of Snoezelen is that it is Non-directive and about choice and the power that comes with it then does adding interaction take away or lose the concept; cause now there is a sort of goal or aim?"
The Ans: that a purist approach would say that it should be left completely non-directive. But this would a marriage of two approaches. With Snoezelen children enjoy sensory stimulation (unprocessed stimulation). While interacting they absorbed stimulation is integrated and given direction as there is a goal (processed stimulation). And it is important for autistic children to acquire life skills through adaptive responses.
It might be a good idea to consider creating two products. As there is a great deal of variation between Mild and Severe Autism. Maybe the one would be more sensory and aimed at acquiring life skills (for severe autism) and the other could have levels of interaction and maybe use PECS (mild autism).
Another question,"What are the emotional and social needs of children with Autism? Do like interacting(participation) with people or prefer just having them around(presence)?
Ans: It varies according to the child. There are some children who enjoy the warmth of human touch but cannot relate to the another person and still others who would want to interact but cannot bare to much contact. There is a difference between the willingness to interact and the inability to do so. The willingness to interact is not affected by the severity of autism.
I have more or less decided to work with 3 sensory channels- Sight, Sound, Touch. They said that stimulation should contribute towards acquiring Adaptive Skills. That I should plot sight, sound, touch on the x-axis and adaptive skills on the y-axis and plot targets accordingly. I need to look up the Catherine Morris Checklist.
A hierarchy of Adaptive skills goes as follows:
1. 7 Activities of Daily Living
2. Basic Concept Development
3. Communication of Needs and Experiences
4. Pre Academic
Using toys to trigger Speech
They say initially she would respond to the puppets and prefer to speak
to them or even to the T.V.
So here is something that suggests that toys and play help bridge a gap
and trigger interaction...
Carly speaks out about Autism
Review 1 : Summary
Yashas
July 8, 2010
Says I need to look at what is available in the market.
Visit Sophias Spastics Society.
Observe how children play with Tech Toys
Look at the CARS scale and figure what target group im addressing.
Break down the project into smaller parts.
Spend 3-4 weeks in research.
Said I should not limit myself by the chosen tools- arduino.
Identify my resources in terms of people – children, parents in the city.
Geetu
July 12, 2010
Wants me to think about how stimulation can happen without electronics.
What is a home-grown version of Snoezelen?
Feels that the core Snoezelen lies in choice through action. Choice gives you power and control.
Said I should speak to Kalpana for process psychology, Sister Naina (Sophias) who does NAET (allaergy elimination and has worked with autistic children), Gauri who does some alternative stuff with autistic children.
Raised an important question, “What is the difference between ‘Presence’ and ‘Partcipation’? Do autisic children just like having other children / people around or do they actually enjoy being involved, participating with others?
Does the absence of on stimuli enhance the reception of others? Eg. Does eating in a dark restaurant enhance the smell and taste?
Koshy
July 13, 2010
Told me to look at The one Key Computer, Zacs Browser and SKID (Technology designed for people with special Needs)
Read up on Piaget, Skinner for the fundamentals
Told me to, “concentrate on three things essentially- how to make their(autistic children) lives easier(more comfortable), happier (play), more enriched(learn through games?)
Think about how to trigger interactivity.
I had come up with a ‘See Saw’( its more fun if more than one person play) as the kind of interaction I’m aiming at. He said thinking of it as a ‘Roundabout’ would be better (many people at once as well as alone is possible)
To think of electronic toys in different way in terms of interaction, sensory stimulation and integration.