Thursday, August 12, 2010

Experience Prototyping

Experience prototypes are simulations to investigate and 
reveal the quality of the experience. Prototypes come in all forms,
shapes and sizes and consist of whatever is appropriate at
a point in time. They can be quick and dirty to obtain feedback 
on design intention or highly crafted solutions for in depth 
usability evaluation.

Building a prototype to explore and evolve an idea, when put in
the hands of a user can uncover unanticipated issues or needs.
Detailing the interactive experience is integral to the development, 
iteration and refinement of a design concept.



the five core skills of a design, according to Bill Moggridge are...

1) to synthesize a solution from all of the relevant constraints, 
understanding everything that will make a difference to the result

2) To frame, or reframe, the problem and objective

3) To create and envision alternatives

4) To select from those alternatives, knowing intuitively how to 
choose the best approach

5) To visualize and prototype the intended solution


STEPS

1 Understand the Experience

2 Communicate the Experience
Describe it, Diagram it, Model it

3 Explore the Experience
Whats it like? who uses it? What does it require of people?
What are the barriers?

"As an observer of user evaluations one knows very quickly if the 
designed experience is a good one. If it is people get so involved
in the experience that they forget about the limitations of the prototype."

"Experience Prototyping isnt about a tool kit of techniques, but rather an 
attitude and language to solving design problems."

" Get really good at low-fi prototypes, thats where the real learning happens"
- Jane Fulto Suri.

No comments:

Post a Comment