reveal the quality of the experience. Prototypes come in all forms,
shapes and sizes and consist of whatever is appropriate at
a point in time. They can be quick and dirty to obtain feedback
on design intention or highly crafted solutions for in depth
usability evaluation.
Building a prototype to explore and evolve an idea, when put in
the hands of a user can uncover unanticipated issues or needs.
the hands of a user can uncover unanticipated issues or needs.
Detailing the interactive experience is integral to the development,
iteration and refinement of a design concept.
iteration and refinement of a design concept.
..from tracy currer
Notes from an Experience Prototyping Presentation on slideshare
the five core skills of a design, according to Bill Moggridge are...
1) to synthesize a solution from all of the relevant constraints,
understanding everything that will make a difference to the result
2) To frame, or reframe, the problem and objective
3) To create and envision alternatives
4) To select from those alternatives, knowing intuitively how to
choose the best approach
5) To visualize and prototype the intended solution
1) to synthesize a solution from all of the relevant constraints,
understanding everything that will make a difference to the result
2) To frame, or reframe, the problem and objective
3) To create and envision alternatives
4) To select from those alternatives, knowing intuitively how to
choose the best approach
5) To visualize and prototype the intended solution
STEPS
1 Understand the Experience
2 Communicate the Experience
Describe it, Diagram it, Model it
3 Explore the Experience
Whats it like? who uses it? What does it require of people?
What are the barriers?
"As an observer of user evaluations one knows very quickly if the
designed experience is a good one. If it is people get so involved
in the experience that they forget about the limitations of the prototype."
"Experience Prototyping isnt about a tool kit of techniques, but rather an
attitude and language to solving design problems."
" Get really good at low-fi prototypes, thats where the real learning happens"
- Jane Fulto Suri.
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